Human
Human is the common baseline race with no listed special buff.
- chance
- 25%
- imageUrl
- name
- Human
- obtainMethod
- Roll naturally or reroll into it.
Unlock: Roll naturally or reroll into it.
Use: Keep briefly while learning the game.
Wiki
Races are long-term Wizard Alchemy build choices that change how players value rerolls, elemental potions, survivability, and speed.
Wiki
Human is the common baseline race with no listed special buff.
Unlock: Roll naturally or reroll into it.
Use: Keep briefly while learning the game.
Tree Spirit is an uncommon nature-themed race for early reroll value.
Unlock: Use race rerolls from codes, rewards, or purchases.
Use: Use if your route leans into nature or summons.
Elf is an uncommon race often valued for magical route flexibility.
Unlock: Use race rerolls from codes, rewards, or purchases.
Use: Use as a flexible early caster race.
Werewolf is a rare race for players who prefer aggressive routes.
Unlock: Use race rerolls from codes, rewards, or purchases.
Use: Use if you prefer combat-heavy farming.
Eater is a rare race that suits darker or sustain-focused routes.
Unlock: Use race rerolls from codes, rewards, or purchases.
Use: Use if your build leans toward dark effects.
Undead is a rare race with a dark survival identity.
Unlock: Use race rerolls from codes, rewards, or purchases.
Use: Use when you want a darker long-term build.
Ice Crystal is an epic race with ice mastery and extra health.
Unlock: Use race rerolls from codes, rewards, or purchases.
Use: Use with ice potions and survival-focused farming.
Fiendish Demon is an epic fire race with fast aggressive stats.
Unlock: Use race rerolls from codes, rewards, or purchases.
Use: Use with fire potions and fast clear routes.
Claim free rerolls if available, but spend them after you know whether you want fire, ice, summons, safety, or speed.
Potions are the core Wizard Alchemy craft: they turn world-specific materials into spells, utility effects, summons, and farming power.
MaterialsMaterials feed every Wizard Alchemy potion plan, with source, magic power, world limits, rarity, and selling value shaping smart farming.
EquipmentEquipment covers wands, hats, robes, cauldrons, and brooms that shape combat stats, survival, alchemy luck, and travel speed.
EntitiesEntities and enemies provide Wizard Alchemy materials, gold, event currency, and route pressure, so knowing drops and danger matters.
WorldsWorlds in Wizard Alchemy are practical progression zones where material pools, enemies, shops, and event rewards change.
Map & RoutesMap routes help Wizard Alchemy players turn locations into repeatable loops for ingredients, drops, upgrades, and event rewards.
CraftingCrafting in Wizard Alchemy covers brewing, material value, potion selling, event summoning, fusion, and upgrade decisions.
MoneyMoney and reward resources in Wizard Alchemy include gold, rerolls, event coins, tickets, and upgrade materials that guide planning.